Practice Feeds Product
My sketchbook is where shapes, textures, and compositions begin. I translate motifs into reusable components: icon sets, background patterns, micro-illustrations, and motion specs.
From Exploration to Constraints
I move from play → constraints:
- Identify a promising motif (shape, stroke, texture)
- Define constraints (line weight, corner radius, color set)
- Build a tokenized system (spacing, grid, color roles, motion)
- Document in a simple Figma library
Sharing the Making
I plan to post process reels and short breakdowns: brushes used, color codes, export settings, and how assets comp into product UI.
